Relevant content for the tag: vr-worlds

Publications

https://ivizlab.org/wp-content/uploads/sites/2/2018/07/framework-song-300x180.jpg

Framework for a Bio-Responsive VR for Interactive Real-time Environments and Interactives
Conference Proceedings: Electronic Visualisation and the Arts, British Computer Society, July 2017

M. Song, S. DiPaola

London, UK


https://ivizlab.org/wp-content/uploads/sites/2/2017/09/eva2015bT.jpg

Exploring Different Ways of Navigating Emotionally-responsive Artwork in Immersive Virtual Environments
Conference Proceedings: Electronic Visualisation and the Arts, 2015
8 pages

M. Song, S. DiPaola

London, UK

British Computer Society


https://ivizlab.org/wp-content/uploads/sites/2/2017/09/cae2012T.jpg

Exploring the Effect of Color Palette in Painterly Rendered Character Sequences
Conference Proceedings: International Symposium on Computational Aesthetics in Graphics, 2012
pp 89-97

H. Seifi, S. DiPaola, J. Enns

Annecy, France


A Case Study of Expression-based Creation within 3D Virtual Communities
Journal Article: International Journal of Web-Based Communities, 2010
In press

S. DiPaola, J. Turner

Inderscience Publishers


Research

BioSensing 2D / 3D / VR Systems

Our lab has extensive experience in using different sensing technology including eye tracking and facial emotion recognition (DiPaola et al 2013), as well as gesture tracking and  heart rate and EDA bio sensing (Song & DiPaola, 2015) to affect generative computer graphics systems.


Cognitive (AI) Based Abstraction

What is abstraction? Can you use AI techniques to model the semantics of an idea, object, or entity, where that understanding allows for abstraction of the meaning? We use several AI techniques including genetic programming, Neural Nets and Deep Learning to explore abstraction in its many forms. Mainly here in the visual and narrative arts.


A Social Metaphor-based Virtual Communities (voiceAvatar)

The design goal of this project was to develop avatars and virtual communities where the participants sense a tele-presence – that they are really there in the virtual space with other people. This collective sense of “being-there” does not happen over the phone or with teleconferencing; it is a new and emerging phenomenon, unique to 3D virtual communities.


Virtual CoLab Project

Virtual Colab and the real CECM Colab located at SFU.
Every smart-board computer display is matched by an in-world browser in 3d
which are able to display the same web based information for distanced collaborators.


KnowViz

Using open source tools ( python / openGL / … ), our research group is working to create an intuitive, interactive 3D knowledge visualization system that explores a more organic approach to knowledge and data visualization. The hope is by borrowing from our interests in alternative user interface design, AI and aLife systems, visual and interaction design as well as intelligent systems that we can create a more living and intuitive system for exploring date spaces.

 


SFU/FIT Collaborative Design Project

Collaboratively created cyber-fashion show, where sketches (white bg)
from FIT fashion designers are turned into 3d avatar models (black bg) by SFU students
– all using distance collaborative tools between two coasts and countries.