Relevant content for the tag: cogsci

Publications

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Interactively Exploring Picasso’s Multidimensional Creative Process in Producing Guernica
Conference Proceedings: Electronic Visualisation and the Arts, 2013
pp. 25-31

S. DiPaola, A. Smith

London, UK

British Computer Society


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Touch of the Eye: Does Observation Reflect Haptic Metaphors in Art Drawing?
Conference Proceedings: ACM Conf on Human Factors in Computing Systems (CHI '15), 2015
pp. 579-588

S. Choi, S. DiPaola

Seoul, South Korea


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How a Painter Paints: An Interdisciplinary Understanding of Embodied Creativity
Conference Proceedings: Electronic Visualisation and the Arts, 2013
pp. 127-134

S. Choi, S. DiPaola

London, UK

British Computer Society


Research

Deep Learning AI Creativity For Visuals / Words

Using Cognitive Science as a basis for our work, we attempt to model aspects of human creativity in AI. Specially we are using Neural Networks (and evolutionary systems) in the form of Deep Learning, CNNs, RNNs and other modern techniques to model aspects of human expression and creativity.


Cognitive (AI) Based Abstraction

What is abstraction? Can you use AI techniques to model the semantics of an idea, object, or entity, where that understanding allows for abstraction of the meaning? We use several AI techniques including genetic programming, Neural Nets and Deep Learning to explore abstraction in its many forms. Mainly here in the visual and narrative arts.


Painterly NPR Project

Portrait artists and painters in general have over centuries developed, a little understood, intuitive and open methodology that exploits cognitive mechanisms in the human perception and visual system.


Rembrandt / Vision Science Work

Using new visual computer modelling techniques, we show that artists use vision based techniques (lost and found edges, center of focus techniques) to guide the eye path of the viewer through their paintings in significant ways.


faceToolKit - A 3D Facial ToolKit

Our long range research project is a visual development system for exploring face space, both in terms of facial types and animated expressions. This development toolkit is based on a hierarchical parametric approach. This approach gives us an additive language of hierarchical expressions, emotions and lip-sync sequences.


iFACE - Comprehensive Envir for Interactive Face Anim

Rapid of growth of visual communication systems, from video phones to virtual agents in games and web services, has a brought a new generation of multimedia systems that we refer to as face-centric. Such systems are mainly concerned with multimedia representation of facial activities.


MusicFace

Can you extract the emotional aspects of a piece of music to animate a face. Music-driven Emotionally Expressive Face (MusicFace) is a early stage project that creates “facial choreography” driven by musical input. In addition to its artistic uses, MusicFace can be used for creating visual effects in movies and animations, and also realistic characters in computer games and virtual worlds.