Relevant content for the tag: avatars

Publications

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Perceptual Validity in Animation of Human Motion
Journal Article: Computer Animation and Virtual Worlds Journal, March 2016
27(1), 58-71. doi: 10.1002/cav.1631

A. Etemad, A. Arya, A. Parush, S. DiPaola

Wiley Online Library


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Simulink Toolbox for Real-time Virtual Character Control
Conference Proceedings: Intelligent Virtual Agents, 2016

U. Bernardet, M. Saberi, S. DiPaola

Los Angeles, CA, USA

Springer


An Architecture for Biologically Grounded Real-time Reflexive Behavior
Conference Proceedings: Intelligent Virtual Agents, 2016

U. Bernardet, M. Chollet, S. DiPaola, S. Scherer

Los Angeles, CA, USA

Springer


A Framework for Exogenous and Endogenous Reflexive Behavior in Virtual Characters
Conference Proceedings: Intelligent Virtual Agents, 2015

U. Bernardet, S. DiPaola

Delft, The Netherlands

Springer


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An Architecture for Personality-Based, Nonverbal Behavior in Affective Virtual Humanoid Character
Journal Article: Procedia Computer Science. Special Issue: Bio Inspired Cognitive Architectures, 2014
Vol 41, pp. 204-211

M. Saberi, U. Bernardet, S. DiPaola

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The Role of Micronarrative in the Design and Experience of Digital Games
Conference Proceedings: Digital Games Research Association Conference (DIGRA), 2013
pp. 161-197

J. Bizzocchi, M. Nixon, S. DiPaola, N. Funk

Atlanta, Georgia, USA


Research

AI Affective Virtual Human

Our affective real-time 3D AI virtual human project with face emotion recognition, movement recognition and full AI talking, gesture and reasoning.


A Social Metaphor-based Virtual Communities (voiceAvatar)

The design goal of this project was to develop avatars and virtual communities where the participants sense a tele-presence – that they are really there in the virtual space with other people. This collective sense of “being-there” does not happen over the phone or with teleconferencing; it is a new and emerging phenomenon, unique to 3D virtual communities.


Virtual CoLab Project

Virtual Colab and the real CECM Colab located at SFU.
Every smart-board computer display is matched by an in-world browser in 3d
which are able to display the same web based information for distanced collaborators.


SFU/FIT Collaborative Design Project

Collaboratively created cyber-fashion show, where sketches (white bg)
from FIT fashion designers are turned into 3d avatar models (black bg) by SFU students
– all using distance collaborative tools between two coasts and countries.