PUBLICATIONS
Computationally Rendered Painterly Portrait Spaces
Journal Article: , 2008
Vol IV, No. 9, ISSN 1646-3463
artciencia.com
A Methodology for Incorporating Personality Modeling in Believable Game Characters
Conference Proceedings: International Conference on Games Research and Development (CyberGames), 2008
8 pages
Beijing, China
A Knowledge Based Approach to Modeling Portrait Painting Methodology
Conference Proceedings: Electronic Visualisation and the Arts, 2007
10 pages
London, UK
Blending Science Knowledge and AI Gaming Techniques for Experiential Learning
Journal Article: Journal of the Canadian Games Studies Association, 2007
Vol 1, No 1, pp 1-9
Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm
Conference Proceedings: GECCO Conf Companion on Genetic and Evolutionary Computation, 2007
GECCO '07, pp 2450-2456
London, UK
ACM

Face Modeling and Animation Language for MPEG-4 XMT Framework
Journal Article: IEEE Transactions on Multimedia, 2007
Vol 9, No 6, pp 1137-1146
IEEE

Experiencing Belugas: Action Selection for an Interactive Aquarium Exhibit
Journal Article: Adaptive Behavior , Special Issue on Action Selection, 2007
Vol 15, No 1, pp 99-113
A Framework for Socially Communicative Faces in Games and Interactive Applications
Conference Proceedings: Conference on Future Play '07, 2007
pp 129-136
Toronto, Canada
ACM

Multi-Space Behavioural Model for Face-based Affective Social Agents
Journal Article: Journal of Image and Video Processing, Special Issue on Facial Image Processing, 2007
Vol. 2007, Article ID 48757, pp 1-12

Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach
Conference Proceedings: SPIE Human Vision and Imaging, Int. Society for Optical Engineering, 2007
Keynote paper. pp 33-43