PUBLICATIONS

Medium-specific properties of urban screens : Towards an ontological framework for digital public displays
Conference Proceedings: ACM Conference on Creativity and Cognition, 2013
10 pages
Sydney, Australia

The Role of Micronarrative in the Design and Experience of Digital Games
Conference Proceedings: Digital Games Research Association Conference (DIGRA), 2013
pp. 161-197
Atlanta, Georgia, USA

Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space
Book Chapter: Electronic Visualisation in Arts and Culture, 2013
Bowen, Keene, Ng, (Eds), pp 213-227
Springer
The Tacit and the Trace: Towards Syntax Of The Creative Act
Conference Proceedings: Conference on Conceptual Structure, Discourse and Language, 2012

Exploring the Effect of Color Palette in Painterly Rendered Character Sequences
Conference Proceedings: International Symposium on Computational Aesthetics in Graphics, 2012
pp 89-97
Annecy, France

Efficiently Simulating the Bokeh of Polygonal Apertures in a Post-Process Depth of Field Shader
Journal Article: International Journal of Computer Games Technology, Computer Graphics Forum, 2012
Vol 31, No 6, pp 1810-1822

How Did Humans Become So Creative? A Computational Approach
Conference Proceedings: International Conference on Computational Creativity, 2012
pp 203-211
Dublin, Ireland

Expressive Animated Character Sequences Using Knowledge-based Painterly Rendering
Journal Article: International Journal of Computer Games Technology, International Journal of Computer Games Technology, 2011
Vol. 2011, Article ID 164949, 7 pages
A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels
Journal Article: Transactions on Computational Intelligence and AI in Games, 2011
Vol 3, No 3, pp 229-244
IEEE
Cartesian Genetic Programming, Creativity and Art
Book Chapter: Cartesian Genetic Programming, 2010
Editor: Miller J, 22 pages, in press
Springer