Michael Nixon defend his Ph.D. at the School of Interactive Arts & Technology (Simon Fraser University)in the iVizLab with his work on making virtual characters more believable in interactive narrative and social contexts through the use of better cognitive models and procedurally-animated non-verbal behaviour. He was also interested in how new kinds of natural user interfaces can enable novel game mechanics. Michael defended his M.Sc. in 2009, which investigated the use of Delsarte’s movement principles for animating believable characters.
– AI-driven 3D character systems
– Cognitive modeling of nonverbal behaviour (e.g. social eye gaze).
– Game studies
Position: Professor, University of Toronto Missisauga
m+m: A novel Middleware for Distributed, Movement based Interactive Multimedia Systems
Conference Proceedings: 3rd International Symposium on Movement and Computing, July 2016
Article No. 21
Thessaloniki, GA, Greece