Bernhard Riecke

Bernhard Riecke is a psycho-physicist and Cognitive Scientist who is excited about study­ing how humans orient in vir­tual and real envi­ron­ments. He received his PhD in Physics from the Tübingen University in Germany and researched for a decade in the Virtual Reality group of the Max Planck Institute for Biological Cybernetics in Germany. After a post-doc in Psychology at Vanderbilt University, he joined the School of Interactive Arts & Technology of Simon Fraser University as an Assis­tant Pro­fes­sor in 2008. Riecke’s research approach com­bines fun­da­men­tal sci­en­tific research with an applied per­spec­tive of improv­ing human-computer interaction.

Position: Associate Professor

  https://ispace.iat.sfu.ca/

Publications

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Lucid Loop: A Virtual Deep Learning Biofeedback System for Lucid Dreaming Practice
Conference Proceedings: 2019 CHI Conference on Human Factors in Computing Systems, April 18, 2019 2019
Extended Abstracts. DOI: https://doi.org/10.1145/3290607.3312952

A. Kitson, S. DiPaola, B. Riecke

ACM

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Deep Learning for Classification of Peak Emotions within Virtual Reality Systems
Conference Proceedings: 10th International Workshop on Semantic Ambient Media Experiences (SAME 2017): Artificial Intelligence Meets Virtual and Augmented Worlds (AIVR), International Series for Information Systems and Management in Creative eMedia (CreMedia), International Ambient Media Association (iAMEA), Jan. 2018
pp. 6-11. ISSN 2341-5576, ISBN 978-952-7023-17-4.

D. Quesnel, S. DiPaola, B. Riecke
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Efficiently Simulating the Bokeh of Polygonal Apertures in a Post-Process Depth of Field Shader
Journal Article: International Journal of Computer Games Technology, Computer Graphics Forum, 2012
Vol 31, No 6, pp 1810-1822

L. McIntosh, B. Riecke, S. DiPaola